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Posted

Is there a way to create a variable or property in a class in LUA and access it from C++?

 

For an instance there switch.lua have a Reset time property created in the Property Dialog, and then in the main function you have a resettime variable. How would i access this property/variable from c++?

 

Thanks a lot in advance.

Posted

The engine commands are the same in all languages, either procedural or OOP.

SetEntityKey(entity,"key","value") or Entity::SetKey("key","value")

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Posted

Thanks for the responses guys, i got it working.

 

I just checked there was a sample in the viper vehicle lua.

object.model:SetKey("collisiontype",COLLISION_PROP)
object.model:SetKey("mass",1.0)

 

C++ Code:

GetEntityKey(model,"mass");

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