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Posted

As the topic says. Is this possible with the engine. I had an idea I wanted to play with, and just wondering if this is even possible with the current engine.

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

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Posted

Be aware that the terrain doesn't get "swept" as it's editing, so if you move it too much, objects can fall through it.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Or you could check objects within the edited are and maybe adjust their height.

 

That seems like the way you would do something like this so I don't think it's an idea killer really.

Posted

If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height.

o yes. I wasn't' thinking that, so just run an update pos check/re-pos with each frame and each terrain edit?

 

good deal.

 

I was thinking you were saying that you can't change it, so it would happen, but if just updated POS each time would prevent that, then you are correct Rick.. Not an idea killer at all. :blink:

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

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