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Posted

I want to be playing a song, but fetch the audio wave and set that fluctuating value to a float value. Almost like an AC to DC converter. The higher the db value the higher the float value (0.0 - 1.0 of course). I am doing this in C++ and any help would be great. Thanks.

AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit

Posted

Well, I am well aware of OpenAL but how can I return these values from OAL via LE?

AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit

Posted

You need to make a feature request to implement the missing functions in OpenAL in LE2.

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Posted

General feature request, I want to be able to be doing LE calls then just throw in OpenGL/OpenAL without a bunch of work. If LE 3 is done right this should be no issue.

AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit

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