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Posted

Hi at all,

 

I have a problem with the Lighting in the Editior.

See attachment, my models Material (exportet from 3dsmax with Arbuz's exporter and LME Basic Shader) with cast Shadow option show wrong light reflections.

 

Have everyone an Idea?

post-2073-0-19615100-1304252900_thumb.jpg

Posted

you can fix it by either changing the model and adding thickness to the walls and beveling the corners or by changing the shadow distance/linear offset of your directional light.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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