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For unknown reasons animated and static models do explode on me once in a while -

i guess its because :

 

x, fbx formats do export its sceneRoot in form of a single bone/joint

an old, outdated fbx version just crashes converter apps on import

an dae model has a scale value assigned to its rootBone which the importer cant handle

 

beside the animated X models issue, which are using d3d indexed skinning (FPSC models) -

i would like to have a list of which file format(s) "revision" should be used with the converter

tools !

 

... should be used is a bit vague since the dae issue persists, fbx at least had a 2010 head revision

which should be used for all animated models ?!

 

PS : "specification" was the word. ;)

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

adv_banner-april2012_720x150_tex01.png

 

Xxploration FPS in progress ...

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