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  1. 1. Do you use Framewerk?



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Posted

Hey all.

 

So I just discovered Framewerk and I have to say that I am excited.

 

It gives me the ability to do a lot more game programming than setup programming although I won't be relying on it solely. I plan to combine it with my own Framework.

 

Do you have any tips/advice for me?

 

Also are there any [planned] tutorials for this?

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

Posted

Framewerk is basically the most global effect portal to Leadwerks. If you want to combine it with yours, I'd rather suggest you customize it, as the C++ and BMX headers are open-source.

Posted

Framewerk is basically the most global effect portal to Leadwerks. If you want to combine it with yours, I'd rather suggest you customize it, as the C++ and BMX headers are open-source.

 

 

Thanks Lazlo.

 

Quick question.

 

Seems like I'm having a little trouble running SSAO.

 

When updating SSAO, I get the following error

Unhandled exception at 0x10128026 in MyGame-Debug.exe: 0xC0000005: Access violation reading location 0x00000068.

 

After this piece of code runs:

	// Render SSAO image
if( (ssaoenabled) && (ssaostrength>0) )
{
	SetBuffer( blurbuffer[0] );
	TextureFilter( GetColorBuffer(gbuffer), TEXFILTER_SMOOTH );
	DrawEffectSSAO( GetColorBuffer(gbuffer,0), GetDepthBuffer(gbuffer), GetColorBuffer(gbuffer,1) );
	BindTexture( GetColorBuffer( blurbuffer[0],0), 11 ); //<=============================================================Here
}

 

And breaks to this line:

inline void BindTexture(TTexture texture, int texunit)
{
leBindTexture(texture, texunit);
}

 

 

Why is it doing that?

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

Posted

At the moment i did not use it. But may be later ill use it to get some fancy screens and a good looking game. I think framewerk is the easiest way to get good looking results, but making a game is a little bit more then postprocessing ;)

 

cu

Oliver

Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB

Posted

Framewerk is not only post-processing, but it also provides water with physics, and transparency for windows and other transparent objects. That's quite important for games too. Everyone should use framewerk, else you spend 90% of your time writing your game with things which framewerk already does for you, instead of spending your time on the actual game.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Framewerk definitely makes things easier. I grab the source of Renderer, start reprogramming it, and build upon it for additional post-processing effects, and recently the addition of my clouds. Not to mention, if you poke around in Framewerk often, you'll eventually have a greater grasp at how the engine works with rendering and so forth.

Posted

I noticed when I was going through the tutorials, that different effects require very different things to be done at the render stage. This made me wonder if different areas can have only one kind of effect. So am I right in assuming that the framework helps with these issues?

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

Posted

I noticed when I was going through the tutorials, that different effects require very different things to be done at the render stage. This made me wonder if different areas can have only one kind of effect. So am I right in assuming that the framework helps with these issues?

 

The tutorials for post processing explain how to do what Framewerk does. In short, use Freamwerk instead. ;)

  • 2 years later...
Posted

I love the leadwerks framework.You can manage all you objects by calling some easy commands.A realy usefull plugin would be some functions to load shaders for own post processing effects :)

Posted

Who bumped this 2009 thread?

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

Posted
happy.png I usually use framework, but of late I have been working at using some custom shaders.smile.png

Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5.

 

 

 

Life is too short to remove USB safely.

Posted

Everytime someone votes on one of these poll threads it gets bumped... whether that person posted or not

STS - Scarlet Thread Studios

AKA: Engineer Ken

 

Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now!

  • 2 weeks later...
Posted

Ohhhh...woops...:)

Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D

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