MasteR Posted October 25, 2010 Posted October 25, 2010 I'm trying to solve the graphical anomaly pictured below. I'm rendering the images to a buffer I created and then copying the colour and depth information to the back buffer. The images are being drawn in the correct Z-Order but as you can see when opacity is altered, the images ignore this information. I'm new to using custom buffers so this could be something simple. I'll post code if requested. Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro
MasteR Posted October 26, 2010 Author Posted October 26, 2010 SOLVED. I implemented a different approach so no answers here. Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro
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