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Posted

I am thinking of making a bunch of short video tutorials that cover a small subject or an interesting feature when using Leadwerks. For instance this topic: http://leadwerks.com/werkspace/index.php?/topic/3000-equal-game-speed/page__pid__27733#entry27733

 

I am going to make small video tutorials about this because its just really useful for everyone. Movies like that are easier to record and to edit and are approximately 5 minutes long.

 

Any suggestions?

Posted

Yes .Great idea. I always find video tuts hard to follow, but short ones could be watched several times.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

This is a useful idea... How about 'setting up a simple text input box'. A compass, a health box, a third person camera, how to start on a day/night solution, how to start on a moving clouds solution, how to make an object fade out/fade in, how to make an object glow. :)

AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64.

Posted

Fantastic Idea. I think you should definately be hired as LE3's official docs guy.

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

Posted

A tutorial on guns and how to fire bullets in a game would be wecome.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

A tutorial on guns and how to fire bullets in a game would be wecome.

That is in Power Tutorial, but it seems Josh has cleaned up the Wiki main page a bit, so I need to make a new website for custom tutorials :)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Honestly all those systems can be done many different ways. Tutorials can be made on one way to do them but that doesn't mean it's the only way. Maybe a tutorial could be made to just describe how one could go about it, but not a detailed tutorial.

Posted

Sure, that would be a different kind of tutorial then. More like a general learning of possible ways to work.

I think there should be both kinds of tutorials, hardcoded copypaste tutorials which compile and run, and then the theoretical tutorials which explain the philosophy of life and 3D game development :)

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Tutorials don't have to be a complete runnable program, they could just be a function we can slot into our existing game code.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Okay so here is a short list of what I am planning:

 

  1. Equal game speed
  2. Font Studio
  3. Terrain editor
  4. Objects in your scene

 

After these I will have a look at how to do something like guns in general. I have to figure that out anyway so it will come in handy.

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