Sammy6200 Posted October 20, 2010 Posted October 20, 2010 I get this error: 'NewNew-Debug.exe': Loaded 'C:\Users\Sammy\Desktop\NewNew-Debug.exe', Symbols loaded. 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\ntdll.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\kernel32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\KernelBase.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\user32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\gdi32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\lpk.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\usp10.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msvcrt.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcr90d.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcp90d.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\imm32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msctf.dll' First-chance exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation. Unhandled exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation. The program '[3604] NewNew-Debug.exe: Native' has exited with code -1073741819 (0xc0000005). When im trying to compile a leadwerks program. The weird thing is that it works perfectly when compiled for the first time, but as soon as i close ("Visual C++ Express"), start it up again and compile the error suddenly appears. - When i create a new project and copy/paste the code, it works again, but when i close and restart the compiler theres the same error again. I dont get it, and it's driving me crazy. Additional info: Engine.log Leadwerks Engine 2.24 Initializing Renderer... OpenGL Version: 2.1.8787 GLSL Version: 1.30 Render device: ATI Radeon HD 3200 Graphics Vendor: ATI Technologies Inc. DrawBuffers2 supported: 0 16 texture units supported. GPU instancing supported: 0 Shader model 4.0 supported: 1 Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//query.vert", ""... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.frag"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.frag"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//lighting/directionallight.frag"... Quote c++, 3Ds Max, LE.
Sammy6200 Posted October 24, 2010 Author Posted October 24, 2010 it seems to be an error with the following: inline void RegisterAbstractPath(str path) { leRegisterAbstractPath(path); } Quote c++, 3Ds Max, LE.
Mumbles Posted October 24, 2010 Posted October 24, 2010 I don't get that in 2.27 but I also always run in release mode Quote LE Version: 2.50 (Eventually)
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