Xaron Posted October 20, 2010 Posted October 20, 2010 Hi, I just posted this a while ago but the topic got lost due to a rollback. I'd like to change the y position of a terrain. I create a submarine game and would like to use the y position as depth. So far it's not possible to change the position of a terrain. This isn't necessarily a bug but I'd like to see the possibility to do such a positioning. Quote Triassic Games
Canardia Posted October 20, 2010 Posted October 20, 2010 You can actually do it with a simple loop, which modifies all terrain grids. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Xaron Posted October 21, 2010 Author Posted October 21, 2010 My idea would be to use the 0 level (y) just as my maximum depth. Anyway it would be nice to be able to use PositionEntity on a terrain. Quote Triassic Games
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