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Posted

I don't see any commands in the Wiki which could do this, so if I want to rotate one mesh in a model which includes multiple meshes, it seems I need to breakdown the model into several models?

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Thanks, I heard the same from Josh also. Gotta try it, it would save a lot of time from our artists and programmers when they didn't have to split every little submesh into a seperate gmf file.

 

Of course then physics won't work on the submeshes as they do with submodels, but in cases where it's not needed, it's a good option.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

The windmill that used to be included in the SDK, used findChild for rotating the top and for the spinning of the blades.

 

You are right about the physics though. I wonder if the physics in LE 3 are going to change so that they addept to this particular issue.

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