Michael Betke Posted October 1, 2010 Posted October 1, 2010 Maybe just a quicky for the material7scripting gurus out here. I have a flat sprite with an alphachannel. Now I want the sprite facing my camera all the time when I rotate around it. (Like in old video games, duke3d or doom1) hehe Suggestions? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Canardia Posted October 1, 2010 Posted October 1, 2010 Use gamelib It has the AddEntityTag() function which creates a sprite which always faces the camera. And like always, you don't have to use gamelib, you can just copy and modify the code you need from it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Michael Betke Posted October 1, 2010 Author Posted October 1, 2010 And like always: I'm no coder and need an in-editor solution. Yes I know, I'm a difficult person lol Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
macklebee Posted October 2, 2010 Posted October 2, 2010 http://leadwerks.com/werkspace/index.php?/topic/1838-how-to-use-billboard-shader/page__view__findpost__p__19856 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Michael Betke Posted October 7, 2010 Author Posted October 7, 2010 hmm. using billboards is not the same i guess? I dont have a 3d model from which it could generate a billboard. I need a sprite. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Rick Posted October 7, 2010 Posted October 7, 2010 You can make a 3D plane and apply your sprite as it's texture. Quote
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