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Posted

I have a bunch of animations I'd like to share between different characters. All the bones in each model are named the same thing. I can export just an armature with no mesh into FBX, and ConvertMesh seems to convert it into GMF just fine, but how would I have a model from one GMF use an animation from another GMF?

 

Edit: LoadAnimation seems to do something, but when I try and play the sequence it looks nothing like what it's supposed to. It might be a problem with my import process. If anyone has any suggestions I'd appreciate it.

 

Thanks,

Niosop

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

Posted

It works fine for me. One thing I noticed though with the export from 3DSMax9 is that you need to export 3 loops of each animation to the same gmf, since 3DSMax9 doesn't export the animation frames correctly when you're using some bezier curves in the animation. But with 3 loops, the middle sequence will be complete with all frames.

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