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Posted

Hi guys,

 

I'm having some troubles with exporting certain models to my game with the standard tools + 3dsmax script. Since I hear a lot of you guys talking about Ultimate Unwrap 3D, I was wondering what can it exactly do for me (using Leadwerks)?

 

Is it a tool to convert models from 3ds (or whatever) to Leadwerks, or something different?

 

Thanks in advance.

 

-Ywa

Posted

It imports nearly everything and lets you export nearly everyting. In between you can UVmap the model if you like. Thats basically UU3D.

As i don't use Max, i don't know if UU3D is required for that.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

Posted

Yeah it can convert different model formats for leadwerks model format (gmf). It does other stuff too. It's cheap and I use it all the time since I buy models. It's priceless in my mind.

Posted

Well, it seems UU3D exports my model fine. However, I'm having troubles with the materials/textures. How can I export from 3ds to UU3D and keep the material names?

 

Thanks. :lol:

Posted

What kind of problem did you have with exporting from max? LE tools for 3ds max that I made work fine almost for everyone here.

There are a lot of very useful features in the exporter that you will not find in any other export pipeline.

Also I'm always ready to help :lol:

But Ive never seen your posts about your exporting problems. In almost 90 percents the problem is in a model and not in the exporter.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

Posted

Well. I made a simple map in 3dsmax of 2229 polygons. When I try to export it using the 3dsmax scripts , it either crashes in the editor. Or I can't see it.

 

I tried to split up the model in different parts. But they simply don't appear either. When I try to set their view-range property the Editor crashes instantly.

 

Now when I try to export it using UU3D. The model works fine (1 part). But it's all black, and it simply doesn't got any materials on it.

 

I've included the max files and such so you can try it yourself: http://www.xoti.net/stuff/uploads/ywa_map_1b_9fdf.zip

 

Thanks in advance. :lol:

Posted

Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read.

UU3D can import and export materials just fine.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read.

UU3D can import and export materials just fine.

Well, I tried to export to OBJ and then load it up in UU3D. That didn't work. Then I tried to export to FBX and import it in UU3D. But still the materials are missing.

Posted

You must keep all files in the same directory: fbx, png.

A model is not only the mesh, but its also sound, physics, texture, material, AI, and much more: gmf, lua, dds, mat, ogg, ini, cfg, ....

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

texture0="abstract::maps.hi.13.dds"
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag"

 

One of the materials I use. Shaders seem to be ok..

Posted

I get that sometimes when a static object has a bone, check in uu3d and remove any found before exporting.

My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = >

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