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Posted

In shooting i understand about decals: when player shoots in terrain or static objects, decals good solution.

 

But what about shooting in non-static objects (like doors) and animated characters? Looking like multi-texturing is best choice? Then, how can i do this in leadwerks, is shader already done? (i searched through new and old forums - find almost nothing about this)

Working on LeaFAQ :)

Posted

Decals work also on mobile objects, in the Wiki it says you should parent them to the face.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Hm... so, if i hit at enemy sileder's hand... and place and parent decal... decal should move with hand while enemy would be animated? Great :lol:

 

  Quote

parent them to the face.

Didnt note this from first reading.. and what if decal is too large? would it "spread" over the hand? or in this case i may make them little?

Working on LeaFAQ :)

Posted

Yes, but then again decals are only 2D. I think I would use 3D decals anyway. At least my 3D particle rain works fine, so 3D decals should be much less FPS intensive.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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