VeTaL Posted September 14, 2010 Posted September 14, 2010 What can i do with this shadows? Quote Working on LeaFAQ
Davaris Posted September 15, 2010 Posted September 15, 2010 Is that using pureLIGHT maps? If so what does your mat file look like? Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM
VeTaL Posted September 15, 2010 Author Posted September 15, 2010 Still not, only converter. Quote Working on LeaFAQ
Flexman Posted September 15, 2010 Posted September 15, 2010 Have you got a shadow shader in there? shadowshader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse_alphatest.frag" Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
VeTaL Posted September 17, 2010 Author Posted September 17, 2010 Thanks, thats it Quote Working on LeaFAQ
Manuel Posted September 24, 2010 Posted September 24, 2010 I have also this problem, but I don't know how to solve it. The code of my material is: texture0="abstract::fence001.dds" clamp0=0,0,0 texture1="abstract::fence001_norm.dds" clamp1=0,0,0 blend=1 depthmask=0 depthtest=1 overlay=0 zsort=1 cullface=0 castshadows=1 specular=1.00000000 bumpscale=1.00000000 gloss=0.500000000 shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow.vert","abstract::mesh_diffuse_alphatest.frag" What am I doing wrong? I'm newbie with the material editor! Quote
VeTaL Posted September 24, 2010 Author Posted September 24, 2010 Manuel, try Flexman's code: shadowshader="abstract::mesh_diffuse.vert" as this helps me. Quote Working on LeaFAQ
Manuel Posted September 24, 2010 Posted September 24, 2010 (edited) I also tried with that, but don't works. Edit: The problem was 'depthmask=0'; I have written depthmask=1 and now works. Thanks! Edited September 24, 2010 by Manuel Quote
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