Jump to content

Recommended Posts

  • 3 weeks later...
Posted

This has been a bit frustrating, I'm trying to use BlitzMAX's brl.max2d drawing commands but unfortunately it interferes with LE gl operations, I've tried setting changing the graphics driver, I was attempting to convert the c++ leglBegin() and leglEnd() functions to Blitz when I realized that Blitz doesn't have a "GetCameraRange" function.

 

Has anybody been able to get Blitz's Max2d module to work? Any suggestions?!

 

Thanks!

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL
Posted

If BlitzMax does't have a certain official DLL function, it is found as a undocumented OOP style call. For example the GetCameraRange() function is called in BlitzMax: camera.nearrange and camera.farrange.

 

You should be able to do anything you need with OpenGL commands in BlitzMax, so you don't need any Max2D.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

Max2d has a nice function set, makes things a lot easier, I'd rather use that then have to take the time to learn raw OpenGL, though I'd like to sometime,

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL
Posted

You can't use Max2D with Leadwerks Engine. There's too much that interferes with it.

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...