Igy Posted September 13, 2010 Posted September 13, 2010 i noticed there is a utility to bring modles into leadwerks from 3ds max, would this work with hair? and if so would this use up to much memory? Quote
Canardia Posted September 13, 2010 Posted September 13, 2010 I don't know how 3DSMax does the hair, is it a shader or a physics mesh? Does it work with 200 characters at the same time with decent FPS? I've done hair in games so far with a simple mesh, which can be also animated with a shader (like the trees). The hair needs to be moved to the transparency world so that it alphablends correctly and smoothly. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Josh Posted September 13, 2010 Posted September 13, 2010 i noticed there is a utility to bring modles into leadwerks from 3ds max, would this work with hair? and if so would this use up to much memory? Not if the hair is something other than a regular mesh. If it's just an animated mesh, that's fine too. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Igy Posted September 14, 2010 Author Posted September 14, 2010 it can be changed into a mesh, so it sounds like it would work. thanks. Quote
omid3098 Posted September 20, 2010 Posted September 20, 2010 if you convert 3d max hairs to mesh, they will be almost 300k tris.(depends on hair density) so you should use plans for hairs and then make them transparent. as Lumooja said. maybe this thread can help you. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.