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Posted

I am creating an emitter in my world scene and positions it... I and setting the world to thew foreground world and then creating the emitter, the emitter is showing but is positioned a long way from where I want it. I drew a box and positioned it at the position I wanted and it was perfect.

 

Any idea why this is happening? the froeground wolrd I am using if from the framewerk... i.e.

 

framewerk.GetTransparency().GetWorld()

If it's not Tactical realism then you are just playing..

  • 1 month later...
Posted

Sorry for the late reply.

 

things to try:

Have you tried getting the position from the dummy box and use that value as a position for the emitter?

 

Are you using MoveEntity or SetPosition?

 

Could you please show the code of the emitter? Maybe I can spot something.

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