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I have this sound menu in my project and you can set the volume for 3 different sound sliders. The sound volume is nicely stored in a variabele but now I need to get this variable to work with ingame sound emitters.

 

I copied the sound emitter entity and added a menu for choosing the sound group.

post-45-057574400 1284299617_thumb.jpg

 

 

The problem is how to efficiently get the variables that contain the sound volume for each group to the sound emitter (gameVolume, musicVolume, speechVolume). I came up with the following but that, in the first place, doesn't work and it seems a bit redundant to let the emitter update itself constantly. Any ideas?

 

function object:Update()
	local soundgroup = self.model:GetKey("soundgroup")	

	if gameVolume ~= nil then	
		if soundgroup == "Game sound" then
			object.model:SetKey("volume",gameVolume:ToNumber())
		end
	end

	if musicVolume ~= nil then
		if soundgroup == "Music and ambient" then
			object.model:SetKey("volume",musicVolume:ToNumber())
		end
	end

	if speechVolume ~= nil then
		if soundgroup == "Speech" then
			object.model:SetKey("volume",speechVolume:ToNumber())
		end
	end
end	

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