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Posted

Is there any way to do this?

 

like this:

 


for mat:tmaterial=eachin USEDMATERIALS
       setshaderfloat getmaterialshader(mat),"some",0.5
next

"Better" is big enemy of "good"

Posted

No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you.

Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.

Posted

No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you.

 

I think so, thanks :)

"Better" is big enemy of "good"

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