Aily Posted September 8, 2010 Posted September 8, 2010 Is there any way to do this? like this: for mat:tmaterial=eachin USEDMATERIALS setshaderfloat getmaterialshader(mat),"some",0.5 next Quote "Better" is big enemy of "good"
Joh Posted September 9, 2010 Posted September 9, 2010 No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10.
Aily Posted September 13, 2010 Author Posted September 13, 2010 No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you. I think so, thanks Quote "Better" is big enemy of "good"
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