gamecreator Posted September 1, 2010 Posted September 1, 2010 In a future version (hopefully with Leadwerks 3 or sooner), could you please include partial settings for Effects Commands? I love the ease with which Bloom, HDR and GodRays can be turned on and off but sometimes it's a bit much and I would like to use a little less than what turning it on provides. I'm not an advanced user so I don't know how to code shaders. Frankly, despite reading some of the documentation and looking at .vert files and whatnot, I couldn't get a handle on it at first try. So I would love to be able to do something like: SetBloom(0); (turns Bloom off, like it does now) SetBloom(0.5); (turns Bloom on at half strength) SetBloom(1.0); (turns Bloom on at full strength) SetBloom(2.0); (turns Bloom on at double strength) Similar for HDR and GodRays. This way the effects can even be modified during runtime depending on where a character is in the game world. Thanks! 1 Quote
Andr3wHur5t Posted September 4, 2010 Posted September 4, 2010 +1 Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby
L B Posted September 6, 2010 Posted September 6, 2010 There are more settings to bloom than just a decimal number. This feature comes back to Betke's most requested feature, sliders for post-processing effects. +over 9000. Quote
omid3098 Posted September 7, 2010 Posted September 7, 2010 sliders for post-processing effects. + Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop)
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