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Posted

In a future version (hopefully with Leadwerks 3 or sooner), could you please include partial settings for Effects Commands? I love the ease with which Bloom, HDR and GodRays can be turned on and off but sometimes it's a bit much and I would like to use a little less than what turning it on provides.

 

I'm not an advanced user so I don't know how to code shaders. Frankly, despite reading some of the documentation and looking at .vert files and whatnot, I couldn't get a handle on it at first try. So I would love to be able to do something like:

 

SetBloom(0); (turns Bloom off, like it does now)

SetBloom(0.5); (turns Bloom on at half strength)

SetBloom(1.0); (turns Bloom on at full strength)

SetBloom(2.0); (turns Bloom on at double strength)

 

Similar for HDR and GodRays. This way the effects can even be modified during runtime depending on where a character is in the game world.

 

Thanks!

  • Upvote 1
Posted

+1

Tools:

AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro

 

Programing & Scripting Languages:

C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby

Posted

There are more settings to bloom than just a decimal number.

This feature comes back to Betke's most requested feature, sliders for post-processing effects.

 

+over 9000.

Posted

sliders for post-processing effects.

+

Omid Saadat

OD Arts Blog

 

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