diedir Posted August 30, 2010 Posted August 30, 2010 Hi all i know that in C++ with the good (DLL ?) library ( can't remember which one) people can bind a gamepad to his game, but in LUA ? is it possible to link a library, and if yes, how ? did someone did it with lua full scripting ? it is really a must for a race gamer to have a wheel or a gamepad (prefer it) thank you Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11
Canardia Posted August 30, 2010 Posted August 30, 2010 You can use SDL in Lua, it's the only library which supports PS3 and XBOX controller force feedback. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
diedir Posted August 30, 2010 Author Posted August 30, 2010 Thank you Lumooja i have to dig that a bit, isn't a feature that LE could (should) include ? Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11
Canardia Posted August 30, 2010 Posted August 30, 2010 That would only make updates slower to SDL. It's better to use the original SDL with LE. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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