Soamp Posted August 27, 2010 Posted August 27, 2010 Hi, I think that the title says everything. Is there anyway to rotate a model around a point other than its gizmo (center point)? It could be in any language but LUA is better Thanks. Quote
macklebee Posted August 27, 2010 Posted August 27, 2010 try this... require("scripts/class") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) --'Create a pivot'-- object.pivot = CreatePivot() --'set its location'-- object.pivot:SetPosition(Vec3(5,1,5),1) --'set the parent'-- object.model:SetParent(object.pivot) function object:Update() --'rotate the parent'-- TurnEntity(self.pivot,Vec3(0,1,0)) end function object:Free() self.model:SetParent(nil) self.pivot:Free() self.super:Free() end end Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
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