Gandi Posted August 25, 2010 Posted August 25, 2010 Hi! Is there a way of deleting single vertices from a surface?? €: Adding some more questions as i dont wanna spam the forum: How can i add something to the transparency layer in the editor and add some textures to my shader then (color and depth buffer)? How can i set values in my shader in the editor? Quote
Masterxilo Posted August 26, 2010 Posted August 26, 2010 I don't think there's a way to do #1 directly in place, but you can copy the surface vertex by vertex... For #2 see any lua scrip that sets up a particle effect or transparent material. And for #3, use lua. Quote Hurricane-Eye Entertainment - Site, blog.
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