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Posted

Thought I'd give this one another go. Can we get a way to specify a Lua method as a collision callback for bodies we create from Lua? This can lead to a huge amount of gameplay and truly benefit people here. Just look at all the new people asking how LE works and will it work for them. A decent number are asking about Lua. They expect triggers to be available. It's a very basic gameplay element. Distance & a number of different model shapes just doesn't cut it in my, and a few others, views. This can't be that hard to implement.

Posted

Agreed. Instead of a function pointer, the Lua routine can take a string name, so it will be like this:

 

SetEntityCallback(entity, ENTITYCALLBACK_COLLISION, "MyCollisionFunction")

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yep :lol:

 

exactly what i need,

thanks Rick for asking (formulating...?)

and

Thanks Josh for agree

 

i can't wait for this :P

AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11

  • 2 months later...

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