Carve Posted August 16, 2010 Posted August 16, 2010 Has anyone came across an example on how to do a HUD / Mini-Map / Radar type? Specifically one that *possibly* prints an overhead view of the terrain, like most games now do? Thanks in advance. Quote
Pixel Perfect Posted August 16, 2010 Posted August 16, 2010 AndyGFX produced a library in BlitzMax for this sort of thing. I don't know what language you are using but I'm sure it could be fairly easily converted or serve as some inspiration for your own design. You can find it here: HUD Library Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Davaris Posted August 16, 2010 Posted August 16, 2010 This is terrific. Thank you AndyGFX. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM
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