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Posted

I've noticed the phenomenon of ultra sharp shadows for a while now and have to say this trned isn't something I toally like.

Look just at a ground shadow of a tree and you will notice most shadows aren't ultrasharp lines but scatter whith their increasing distance away from the shadow-object.

 

This looks just to unrealistic in my opinion.

Pure3d Visualizations Germany - digital essences

AAA 3D Model Shop specialized on nature and environments

Posted

You could always apply a blurring algorithm to get softer shadows afterwards. But having visually appealing shadow resolution at various distances would be great.

Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX

ZBrush - Blender

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