Masterxilo Posted August 17, 2010 Posted August 17, 2010 Wow, very sharp shadows, looks great. Quote Hurricane-Eye Entertainment - Site, blog.
Michael Betke Posted August 17, 2010 Posted August 17, 2010 I've noticed the phenomenon of ultra sharp shadows for a while now and have to say this trned isn't something I toally like. Look just at a ground shadow of a tree and you will notice most shadows aren't ultrasharp lines but scatter whith their increasing distance away from the shadow-object. This looks just to unrealistic in my opinion. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Niosop Posted August 17, 2010 Posted August 17, 2010 You could always apply a blurring algorithm to get softer shadows afterwards. But having visually appealing shadow resolution at various distances would be great. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender
Masterxilo Posted August 17, 2010 Posted August 17, 2010 Nisop is right. This fantastic base in combination with a good blurring method will look much better than current "low-res too few pixels linear interpolation blur and noise" you see in most realtime applications presently. Quote Hurricane-Eye Entertainment - Site, blog.
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