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LME: advanced materials for Arbuz 2.2 GMF exporter and Leadwerks 2.32 shaders


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Posted

index.php?app=downloads&module=display&section=screenshot&id=166

File Name: LME: advanced materials for Arbuz 2.2 GMF exporter and Leadwerks 2.32 shaders

File Submitter: Aily

File Submitted: 13 Aug 2010

File Updated: 01 Oct 2010

File Category: Tools and Utilities

 

FEATURES:

 

What you se in 3DSMAX viewport is what you get in Leadwerks application!

 

1. Diffuse, bump, bump scale, cubemap reflection, specular,glossiness, map for masc spec/gloss/reflect.

2. 2 layer with same (diffuse,bump, etc...) now mixing by texture mask (in second coord channel)

3. GI map from 3DSMAX.

For this feature some reworked standart Leadwerks lighting shaders.

4. Now textures copy is working.

5. Viewport shadows now working!

 

Wee checked VertexColor mix speed, and it decrase FPS about 50%. So wee discard this solution and added mixing by texture mask (it decrase only 10-20% speed)

 

Video is not actual anymore, because of many changes...

 

You need Arbuz GMF exporter 2.2 and Leadwerks 2.32

 

1. download it

 

2. unpack 3DSMAX_LME to any folder you want.

 

3. copy updated GMF_MaterialExporter.ms from 3DSMAX_LME to yours 3DSMAX/scripts/startup folder (replace standart Arbuz's exporter).

Don't warry, i not changing standart exporter code, just added some new fatures to export LME.

 

4. Copy LME.fx viewport shader to your 3DSMAX/maps/fx folder (all standart fx viewport shaders are there)

 

5. open 3DS MAX and load 3DSMAX_LME\viewer\data\model\scene.max

if all done correct you will see scene with 3 realtime viewport materials.

 

5. Now copy form 3DSMAX_LME\viewer\shaders\mesh this files

LME_mesh.frag

LME_mesh.vert

mesh.frag

to your's shaders/mesh folder

and copy form 3DSMAX_LME\viewer\shaders\lighting this files

AmbientLight.frag

DirectionalLight.frag

(it is needed because ambient calculation(neeg for GI map) now written in mesh.frag shaders, not in AmbientLight.frag as by default)

 

6. Now you can use LME materials in Leadwerks

 

Thanks to Omid for idea, video tutorial and beta testing.

Many thanks to Arbuz for exporter.

 

Click here to download this file

"Better" is big enemy of "good"

Posted

This looks really cool .... makes me wish I was using 3DSMax. I'm sure those who are will welcome this addition!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

Is that a texture splatting material?

 

Yes, and you draw in realtime just in 3DS MAX viewport, and you cam see same picture in MAX viewport, and in Your's engine. It is easy way to model levels for 3DS MAX users.

 

I modified some your standart shader code to blend cubemap reflection strength with vertex color.R * mask. And make my own MAX viewport HLSL shader, that using almost same algorhytm .

 

I still have not time to make some video about this tool :)

"Better" is big enemy of "good"

Posted

That's pretty neat. Some examples and a video will help people appreciate how cool this actually is.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yeah that's cool! Blender Game Engine has this built in too. Hopefully Leadwerks 3.0 can have some sort of Zbrush GoZ equivolent in it that's compatible with every program under the sun. :lol:

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

  • 2 weeks later...
Posted

Very, very cool. I love tools that are elegant enough to only really be limited by how creative the user is, and WYSIWYG on top of that. Thanks for this tool, it is a welcome addition for anyone using Max.

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

  • 4 weeks later...
Posted

Updated new version

 

Added mix by texture (vertex color are discarded)

GI map

Viewport shadows

Texture copy on export

And many bug fixes.

"Better" is big enemy of "good"

  • 9 months later...
  • 1 year later...
Posted

Is there a stand-alone version for this material editor ?

 

The one you showed here http://www.leadwerks.com/werkspace/topic/2491-material-editor-for-leadwerks-alpha/ looks great and seems to be a stand alone version. But the download links are not working any more. Where can I have that version ?

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