Canardia Posted December 2, 2009 Posted December 2, 2009 I added the following lines to base.lua, and got body elasticity working via the properties dialog, but I would like the commands to be OOP style, and GetElasticity() is missing: Each line was added after the corresponding line with "sweptcollision": group:AddProperty( "Elasticity", PROPERTY_FLOAT ) elseif key=="elasticity" then return 1 --feature request: entity.model:GetElasticity() elseif key=="elasticity" then SetBodyElasticity(entity.model,value) --feature request: entity.model:SetElasticity(value) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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