Roland Posted August 3, 2010 Posted August 3, 2010 I have made a character which has a color-, normal and specular map. You can see it in my blog here. The material I used was the mesh_bumpmap shader without the specular. What shader should I use to get color, normal and specular maps and which texture should a set the specular to in the Material editor. Quote Roland Strålberg Website: https://rstralberg.com
wailingmonkey Posted August 4, 2010 Posted August 4, 2010 haven't use LE in ages, but from 2.26 I used: shader="abstract::mesh_diffuse_bumpmap.vert","abstract::mesh_diffuse_bumpmap_specular.frag" (don't know if that's correct for animated meshes, tho, nor if things have changed since multiple updates) Regarding specular, I always added it via 'TextureTool.exe' into the alpha of the normal map, then saved as .dds. Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS
macklebee Posted August 4, 2010 Posted August 4, 2010 if the model is animated, you have to use the skin shader. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Roland Posted August 4, 2010 Author Posted August 4, 2010 if the model is animated, you have to use the skin shader. Aha. OK and thanks macklebee Quote Roland Strålberg Website: https://rstralberg.com
AggrorJorn Posted August 4, 2010 Posted August 4, 2010 In the lug you can find several commonly used shader types. Quote
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