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Posted

Is it possible to draw 3D pixels in Leadwerks or using OpenGL?

 

Below is a screenshot from Universe Sandbox; an example of something that I want to do, but trying to draw that many spheres would be murder on the GPU.

post-26-072059500 1280772349_thumb.jpg

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

Posted

Yeah, see in the tutorials Masterxilo's 3D drawing tutorial.

 

 

I'd rather use billboard sprites.

 

 

What if I wanted the objects to have physics and collision?

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

Posted

Then you need bodies, if you want LE to take care of all that for you. Pixels wouldn't have bodies unless you parented a body to them.

 

 

Thanks.

 

One more question: Where is the physics done? On the GPU or the CPU?

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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