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Posted

A lot of years only WASD + mouse, last few years only JOYPAD on X360, and i like it too.

[HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64

[sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx

 

76561197970156808.pngAndyGFX.png

Posted

No inverted mouse, and controls most people could not use.

 

The first I played that did not use the arrow keys was Tribes 2. Which uses ESDF (A is for zoom). To this day, I will often rebind WASD to ESDF in every game I play.

 

E-Forward

S-Left

D-Backward

F-Right

A-Sometimes Zoom - sometimes "action" - sometimes not used at all

Q-Usually "action"

W-Lean left (for games that have leaning)

R-Lean right - or Reload for games that do not have a leaning ability

G-Grenade (For games like Call Of Duty, where you do not select it from the inventory, and then LMB to fire it)

H-Hide current item

V-Melee (Similar to grenade)

L-Light

C-Toggle crouch

X-Toggle run

Z-Zoom out (For games where it is not the same key as zoom in)

T-Chat

Y-Teamchat

O-Objectives (if it's not done via the esc menu)

P-Pause (if it can be paused)

Space-Usually jump (But "action" in Splinter Cell games)

L Ctrl-Usually hold crouch (as in release to stand back up again)

L Shift-Usually hold run

Tab-Scores

Alt-Team orders menu, or pre-recorded voice chat

Mouse wheel-usually cycle weapons

LMB-Fire

RMB-Varies by game

MMB-Usually reload

 

 

Notable exceptions:

cod4: RMB for scope, A to steady it (or toggle sprint)

Mafia: L for reload, and movement with the arrow keys

Quake 3: W for use item, not Q or A. Initially a mistake but later became intentional

Splinter Cell: A for co-op action (would be Q but this is already bound for switch hands, and back-to-wall. By Chaos Theory, there was no way I could rebind that key, in my mind, that's where it had to be)

Unreal Tournament series: Q for translocator, A entirely unused

 

Obviously, in my project, I would make WASD the default.

 

Edit: Damn, I've done it again. Got the last post in a poll. So now "I" keep bumping it... :D

LE Version: 2.50 (Eventually)

Posted

could you be a little more specific Mumbles :lol:

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

I have to use inverted mouse for FPS games. I started games with flight simulators, and for some reason now, I can't use standard mouse now... :lol:

 

 

WASD is always the way to go, of course I use a G13 game pad, but its mostly set up like a WASD.

AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD

76561197984667096.png

Posted

I never adopted WASD (and HATE having no ability to customize it if that's the default) and

I usually ended up 1st-3rd place in the old quake2 CTF days...

 

I use:

 

z = move left (strafe)

x = move right (strafe)

c = crouch

v = backwards

space = jump

shift(left) = use item

 

If there's a bunch of additional functionality needed, I'll assign keys to 'b, f, g, r' (and I'll

put 'a' and 's' as lean-left, lean-right if they're available)

 

:)

Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS

  • 4 weeks later...
  • 3 years later...
Posted

I'm an arrow key user, makes you never accidentally alt-tab or hit the Windows (meta) key but because so many games have become absolutely awful with rebindable keys, especially console ports, I have to use WASD a lot.

So I almost use WASD as much as arrow keys these days, maybe even more because of how horrible key binding has become.

Even in CS:Go if you did bind movement to arrow keys you couldn't strafe anymore as soon as a yes/no vote popped up because that was hard coded to change between the options. Don't know if they ever fixed that.

Posted

Some observations I have seen when other people play on their computer is that righties use WASD and lefties use arrows, so therefor one should implement both as standard for a game. Lefties often have the mouse on the left.

Also noted that people that are using inverted mouse envision that the characters head (camera) has a stick w/handle back on the head and the mouse is like a hand on that stick (sorry not good at explaining this). And that people using non-inverted mouse are envisioning that the head is on a pole-stick and that the mouse is like the eye of that character. Again this illustrates why options and more options are good smile.png

Posted

This thread is 4 years old. :)

 

Wow. Didn't even notice. Just saw it as DR did and thought you were working on something.

 

Probably didn't help that I've had a few beers after the mighty Penrith Panthers beat the Sydney Roosters in the NRL qualifying Final by a point.

Posted

Topics appear on the top when a new reply has been given or when someone voted on the poll.

Which is funny because I'm pretty sure my vote topic didn't get pushed to the top after a vote. I wonder why not but I prefer it that way.

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