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Posted

File Name: gmf2obj (with source code)

File Submitter: Masterxilo

File Submitted: 01 Aug 2010

File Updated: 17 Aug 2010

File Category: Tools and Utilities

 

This simple tool converts any static-geometry-only .gmf model file dragged onto it to an .obj model ready to be loaded by any external modeling application.

It creates a separate submodel/group for every "surface" of the original model (that is a group of polygons with the same material).

 

Secondary uv coordinates are not converted, neither are scaling, position and other matrix modifications. Bones and other helpers are not converted either.

 

This is only meant for static geometry.

 

Source code (cpp) included for those who are interested. Basically, this really just loads the model using the engine's loading commands, no gmf api (that one can be used to write gmf's only anyways...) or any fancy file parsing is used. In order to make this able to run standalone, all the engine dependencies

 

Again, the attached file is actually a .7z (7-Zip) file, rename to unpack.

This format should really become a standard, it is superior to rar and zip in file size and unpacking speed.

 

Click here to download this file

  • Upvote 2
Posted

Wow! Very useful! Many thanks Masterxilo.

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Posted

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Posted

Very useful Masterxilo. <_<

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