Jump to content
Leadwerks Community

Recommended Posts

Posted

Please, is someone in a position to provide the 64 byte structure for storing vegetation?

 

Place one tree, save, 64 bytes, two trees and it's 128 bytes. I could waste an evening REing the bloody thing and get it slightly wrong. Hand placing all these things is a pain in the bum when I can push it through a database and write out a finished .dat file. I'll be happy to provide a tool as a result.

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

Posted

Eventually, I want an option to convert models to vegetation layers and back.

My job is to make tools you love, with the features you want, and performance you can't live without.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...