Rick Posted July 31, 2010 Posted July 31, 2010 I bought a model, loaded it into UU3D, assigned the textures (the uv mapping was there but the textures weren't assigned), exported to gmf, created the mat files, and when I load the model into Model Viewer it animates fine BUT the model is completely black. The textures don't seem to be applied, but they must be found because he's animating fine and I know normally if the mat file was messed up the model would show as red and wouldn't animate. Here is an example of one of the 5 mat files needed. texture0="abstract::cyber_col.dds" texture1="abstract::cyber_normal.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow_skin.vert" This is the infiltrator model from DexSoft http://www.dexsoft-games.com/models/infiltrator.html Thanks! Quote
Canardia Posted July 31, 2010 Posted July 31, 2010 Black means the textures don't have mipmaps. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Rick Posted July 31, 2010 Author Posted July 31, 2010 Dang. I guess I should have not just used their dds format and converted them myself. Thanks Lumooja! Would be cool is there was a, "If you have this it means this" kind of thing around materials and models. Quote
Pancakes Posted August 1, 2010 Posted August 1, 2010 "cyber_col" = robot game? interesting... Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3
Rick Posted August 1, 2010 Author Posted August 1, 2010 This is the infiltrator model from DexSoft http://www.dexsoft-g...nfiltrator.html Quote
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