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Posted

Basically, I made a map with 1m/t instead of 2m/t, which is my standard. I got somehow far in this map design, and at some point, realizing it was eating way too many FPS, I discovered (in wireframe mode) that I had doubled the resolution.

 

My way of fixing it would be RAW > PNG, PNG /= 2, PNG > RAW, if that makes any sense.

I'd like help on the RAW / IMG conversion.

Posted

I think Josh should document his raw format, then it's easy to make a command line tool to scale terrains.

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
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Posted

Have you tried SaveTerrainHeightmap(terrain,"test.png") ?

desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP

laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32

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