L B Posted July 28, 2010 Posted July 28, 2010 Basically, I made a map with 1m/t instead of 2m/t, which is my standard. I got somehow far in this map design, and at some point, realizing it was eating way too many FPS, I discovered (in wireframe mode) that I had doubled the resolution. My way of fixing it would be RAW > PNG, PNG /= 2, PNG > RAW, if that makes any sense. I'd like help on the RAW / IMG conversion. Quote
Canardia Posted July 28, 2010 Posted July 28, 2010 I think Josh should document his raw format, then it's easy to make a command line tool to scale terrains. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
cocopino Posted July 29, 2010 Posted July 29, 2010 Have you tried SaveTerrainHeightmap(terrain,"test.png") ? Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32
L B Posted July 29, 2010 Author Posted July 29, 2010 I could, but then how do I import the PNG into the editor? Quote
cocopino Posted July 29, 2010 Posted July 29, 2010 Using terrain -> Edit -> Import -> PNG ? Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32
L B Posted July 29, 2010 Author Posted July 29, 2010 Wow, I never saw that button before! Thanks for the tip, it will do Quote
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