Eagle Posted July 27, 2010 Posted July 27, 2010 Are any of you getting a massive slowdown when you add items to your games? I seem to be getting a major performance loss when I add items to my level, I'm wondering if I'm doing it wrong or is everyone getting slow downs Always~ Vickie Quote
Mumbles Posted July 27, 2010 Posted July 27, 2010 texture size? 3x 4096x4096 textures (diffuse,normal,parallax) for example will probably take far longer to load than a single 512x512 texture (diffuse only) Quote LE Version: 2.50 (Eventually)
DaveLee Posted July 27, 2010 Posted July 27, 2010 Make sure that you run the GMF process tool to collapse your models, and make sure each model has a base LUA file so that you can set an appropriate view distance. Quote
cassius Posted July 27, 2010 Posted July 27, 2010 I don't get noticable slowdowns. Is your graphics card up to the job? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted July 28, 2010 Posted July 28, 2010 Unless you have a huge number of surfaces per mesh, the geometric complexity should matter very little. With Leadwerks you take an initial performance hit to get lighting and effects running, but it scales really well as you add more objects. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Eagle Posted July 28, 2010 Author Posted July 28, 2010 Whats the max lights you would add to a level Josh? Always~ Vickie Quote
macklebee Posted July 28, 2010 Posted July 28, 2010 you may wish to read over this tutorial about lighting optimization Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Josh Posted July 28, 2010 Posted July 28, 2010 There's not really any practical limit: There are constraints, and one of them is the shadow updating. The lesson posted above will help with that. If you are experiencing poor performance with a simple scene, I suspect the problem may be something very simple. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Eagle Posted July 30, 2010 Author Posted July 30, 2010 Thanks Guys, it looks like I have a lot of reading to do, Always~ Vickie Quote
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