Ywa Posted July 27, 2010 Posted July 27, 2010 Hi everyone, I'm trying to export a model from 3dsmax to LE using the (unofficial) exporter. This model uses a tiled texture to repeat it multiple times onto the model. It looks fine in 3DS. But it just places it as 1 texture per face/side in LE (both editor & model viewer). How can I fix this? Thanks. - Ywa Quote
Gandi Posted July 27, 2010 Posted July 27, 2010 does the texture scale across the whole surface, or does it display right in a small spot and then stretches? if its the second one: set the clamp value in your .mat file. Quote
Ywa Posted July 27, 2010 Author Posted July 27, 2010 First thing I guess. Here's a screenshot of it in the model viewer: Click Quote
Gandi Posted July 27, 2010 Posted July 27, 2010 Looks to me like the UV coordinates didnt save properly? Quote
Masterxilo Posted July 30, 2010 Posted July 30, 2010 Don't edit the material scaling in the 3ds max material editor but scale the actual texture uv's of the model. Quote Hurricane-Eye Entertainment - Site, blog.
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