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Posted

Hi everyone,

 

I'm trying to export a model from 3dsmax to LE using the (unofficial) exporter. This model uses a tiled texture to repeat it multiple times onto the model. It looks fine in 3DS. But it just places it as 1 texture per face/side in LE (both editor & model viewer).

 

How can I fix this?

 

Thanks.

 

- Ywa

Posted

does the texture scale across the whole surface, or does it display right in a small spot and then stretches?

if its the second one: set the clamp value in your .mat file.

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