dreamhead Posted July 23, 2010 Posted July 23, 2010 hi guys it would be cool if leadwerks 3.0 had Beast lights in(from illuminatelabs)it,is this possible for leadwerks? beast Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [
Josh Posted July 23, 2010 Posted July 23, 2010 We have something better in the works for 2.4. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Pancakes Posted July 23, 2010 Posted July 23, 2010 lol i'm not surprised Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3
Laurens Posted July 23, 2010 Posted July 23, 2010 I was looking at the SpongeBob screenshots and was truly very disappointed because they don't look "underwatery" at all Quote
dreamhead Posted July 23, 2010 Author Posted July 23, 2010 We have something better in the works for 2.4. what wil you use then,wil baked light mapping or will be dynamic,and can show us a pic,I am really am curious now Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [
Canardia Posted July 23, 2010 Posted July 23, 2010 I think the Beast rendering looks cheap and clumsy. I've seen pictures from LE 2.4 and it's much better Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Canardia Posted July 23, 2010 Posted July 23, 2010 Total NDA, I can only tell that it's better than anything you've seen before. Josh said that too in his blog: it's something no game engine has done before. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Richard Simpson Posted July 23, 2010 Posted July 23, 2010 ooh this sounds promising Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4
knocks Posted July 24, 2010 Posted July 24, 2010 Exciting Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = >
dreamhead Posted July 24, 2010 Author Posted July 24, 2010 We have something better in the works for 2.4. i need to see it first to believe Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [
Canardia Posted July 24, 2010 Posted July 24, 2010 No, it's a cake. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Flexman Posted July 24, 2010 Posted July 24, 2010 That's what they said about waffles. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
Canardia Posted July 24, 2010 Posted July 24, 2010 It never was. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Shard Posted July 25, 2010 Posted July 25, 2010 Can I ask why there is always so much secrecy about coming features? I think you would keep our attention better if you just told us what the feature was as well as be able to attract more customers because they would want this future feature. 1 Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK
macklebee Posted July 25, 2010 Posted July 25, 2010 its all part of the allure of LE updates... its like a box of chocolates... er, wait... what? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
L B Posted July 25, 2010 Posted July 25, 2010 Can I ask why there is always so much secrecy about coming features? I think you would keep our attention better if you just told us what the feature was as well as be able to attract more customers because they would want this future feature. +1 on this. Never understood this marketing technique, but I'm sold anyway. It never was. As days pass, I'm becoming more and more sure that Lumooja is in fact a reincarnation of GLaDOS. Quote
AggrorJorn Posted July 25, 2010 Posted July 25, 2010 Obligatory "the cake is a lie" comment. +1 @Flexman: are you refering to blue waffles? if yes, eewww . Anyway, "something that a game engine has never done before". With a statement like that you are going to raise high eyes (if thats an expression). Can't wait to see it. Quote
DaDonik Posted July 25, 2010 Posted July 25, 2010 Any release date for those awesome new effect(s)? Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)
TylerH Posted July 28, 2010 Posted July 28, 2010 They are awesome. Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer -----
dreamhead Posted July 28, 2010 Author Posted July 28, 2010 I downloaded 2.4, but it looks as if the same light as in 2.3, or am I so blind? Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [
DaDonik Posted July 28, 2010 Posted July 28, 2010 Read the new blog, looks like you need pre calculated lightmaps from purelight to get that cool colored shadows. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)
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