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Posted

Hi ,

 

Who can explain to me the usefulness of the callback function on the materials.

 

What is that and how they are used?

 

Thank a lot

 

Nicolas

Posted

They are probably good for physics audio. So when a body collides or sweeps over another body, the material callback would determine which sound to play. For example metal against wood, metal against sand, wood against glass, wood against rock, etc...

Every game has that.

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Posted

In Blitzmax you use Byte Ptr, something like:

 

SetEntityCallback (mesh, Byte Ptr(myCallBackFunction), ENTITYCALLBACK_COLLISION )

Function myCallBackFunction( ent:TEntity )
   'do stuff here with ent
End Function

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