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Posted

Hi,

 

I prefer to open another post rather than using that of another guy.

 

I was just looking to do a simple transparency effect with the specular.

 

I tried all shaders none can do it, a little help please.

 

Nicolas

Posted

I haven't tried, but I would think you need to create an identical directional light in the foreground world as in your normal world, and use the _specular shader for your transparent objects in the foreground world. You would need to disable all shadows, since they are already cast in the normal world.

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Posted

thank, I'll try it tonight.

 

If I use the framework I must do :

 

Global fw:TFramework = TFramework.Create()
SetWorld( fw.background.world)
'
'here my code for light in foreground world
'
SetWorld( fw.main.world)

 

 

Nicolas

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