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Posted

Ok, ive been here before with other engines and it allways does me.

 

If i have an object that has a force acting on it, the object will move, or spin ETC, how can i keep that force local to the objects angles?

 

Thanks

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

Sorry, my fault. Yes your correct for that command. Im wanting to know for this command AddbodyForceAtPoint , which i cant work out how to do.

 

Thanks

Andy

The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do.

 

Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d

Posted

Use TFormPoint and TFormVector to transform the position and force from local to global space.

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