peubuy Posted July 19, 2010 Posted July 19, 2010 http://www.youtube.com/watch?v=5CsAXNAXOZY EDIT:Add Loading Page.. and game complete page.But Loading is very short.. so can't see loading page.. ..use C++, Leadwerks Engine 2.31 + Gamelib 0.0.19.0.------------------------------------------------------------------------Hello, it's my first time to write on Leadwerks Forum. Still I am not very skilled, but I have made a game to submit to the korean game competition.This game is made of C++ language.Game scenario is the players have the powers to escape the room.The logo placed front of the video is the logo of the competitionBecause of my unmatured skill, I couldn't build up the loading page. However, it is almost completedSo the loading is unnatural.. I want to complete rest of the game and get the prize form the competition as much as I put the effort in here. Thanks for read this Sorry my english.. i'm korean Quote
Sooshi Posted July 19, 2010 Posted July 19, 2010 I seen this on youtube, very nice puzzle design you came up with, I hope you win! Quote Working on a major RPG project.......will showcase soon. www.kevintillman1.wix.com/tillmansart
macklebee Posted July 19, 2010 Posted July 19, 2010 Good job, Tak! Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
Pixel Perfect Posted July 19, 2010 Posted July 19, 2010 It reminds me of Lumooja's game a while back but a lot more refined. I too wish you luck with the competition! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++
Canardia Posted July 19, 2010 Posted July 19, 2010 Yeah, it's a lot like the latest LCP1, but much improved, especially art wise. I like how fast the lifted objects are positioned in front of the player, because in LCP1 using normal engine functions it takes much longer. About loading screen, I have done it like this: double LoadingScreen_i=0; bool LoadingScreen_done=false; void LoadingScreen( void *dummy ) { HWND hWnd = game.window.hwnd; HDC hDC = GetDC( hWnd ); HGDIOBJ original = NULL; original = SelectObject( hDC, GetStockObject(DC_PEN) ); SetDCPenColor( hDC, RGB(0,255,0)); while( (LoadingScreen_i<game.window.sx-200) && (!LoadingScreen_done) ) { MoveToEx( hDC, 100, game.window.cy+10, NULL ); LineTo( hDC, 100+LoadingScreen_i, game.window.cy+10 ); LoadingScreen_i+=0.00004; } SelectObject( hDC, original ); ReleaseDC( hWnd, hDC ); _endthread(); } int main(int argc, char* argv[]) { ... game_logo.Load("abstract::gamelogo.dds"); // show some loading screen picture SetBuffer(BackBuffer()); DrawImage(game_logo,game.window.cx-BufferWidth(game_logo)/2,game.window.cy-BufferHeight(game_logo)); DrawText(game.window.cx-TextWidth("Loading...")/2,game.window.cy-FontHeight()/2,"Loading..."); Flip(0); _beginthread( LoadingScreen, 0, NULL ); game.scene.LoadMap("abstract::map1.sbx"); ... all other setup code here ... LoadingScreen_done = true; // tell the loading thread to end // main loop while(!done) { ... } } Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Pancakes Posted July 19, 2010 Posted July 19, 2010 cool! Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3
AggrorJorn Posted July 19, 2010 Posted July 19, 2010 Good job! Picking up objects seems to go really smooth. Quote
Michael Betke Posted July 19, 2010 Posted July 19, 2010 I really like the sound hehe. Reminds me of "Wolfenstein" because of the wall layout. Nice job! Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments
Canardia Posted July 19, 2010 Posted July 19, 2010 LOL, now I watched it for the first time with headphones on, and hey, the song is from my Power Tutorial, which I made with my YAMAHA XS7 (just 4 patterns looping) Which means, the game is written using GameLib! Oh my god, this is so awesome! Double Rainbows woohooo! I really need to continue the Power Tutorial, if people can already make this great things with that little tutorial, plus combining a few more things from Josh's demo and LCP1. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Laurens Posted July 19, 2010 Posted July 19, 2010 Very nice, congratulations on getting it out! Quote
cassius Posted July 20, 2010 Posted July 20, 2010 Nice job. Impressive. EDIT:Be nice to know how picking up objects is coded. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
TylerH Posted July 20, 2010 Posted July 20, 2010 매우 흥미로운 게임! 난 경쟁에 많은 행운을 기원합니다! Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer -----
peubuy Posted July 20, 2010 Author Posted July 20, 2010 Thank you guys. Lumooja // I could finally complete the loading page with codes you have written I have been using Gamelib since version 0.0.13.0. And I have used it pretty well. Thanks And now use Leadwerks Engine 2.31 + Gamelib 0.0.19.0. ^^ (I really loved that song which i used in the game. Isn't there any problem with using it in this game? ) Quote
Canardia Posted July 20, 2010 Posted July 20, 2010 (I really loved that song which i used in the game. Isn't there any problem with using it in this game? )It's not really a song, but only an example in Power Tutorial how to load a game music You can use it freely in any games you write! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Chris Paulson Posted July 20, 2010 Posted July 20, 2010 A real game! Well done, nice to see real game play. Keep up the good work. Quote
AndyGFX Posted July 20, 2010 Posted July 20, 2010 Awesome. Quote [HW] C2D Q6600, 4GB RAM, NV8800GTX, Vista Ultimate x64 [sW] Blide Plus, BlitzMax, Delphi, C++, 3DWS 5.53, Leadwerks 2.xx
Guest Red Ocktober Posted July 21, 2010 Posted July 21, 2010 hey... this is kinda cool... nice work Bo... --Mike Quote
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