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Posted

File Name: win32Class with CustomBuffer

File Submitter: JTimm

File Submitted: 16 Jul 2010

File Category: C/C++ Code

 

As promised here is the download link for the source from my "simple-rollingdemo".

The most interesting part might be the customBuffer and the window class itself.

 

filename : Win32GameClass.zip

release : 07.2010

topic : Link

 

Readme :

 

// JTimm 07.2010

// W32GameClass, a windows class utilising render to CustomBuffer within leadwerks engine.

// more info see "W32GameClass.txt" and the release topic.

 

// PS : did not took the time to make this perfectly standalone.

// --

// contains the implementation of

// Theora (LGPL) by Niosop

// openAL (LGPL) Audio implementation by paramecij

// and the leGL tools written by Masterxilo.

 

Please report any issues or fixed issues you encounter.

 

hf

 

Click here to download this file

AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3

zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5

 

adv_banner-april2012_720x150_tex01.png

 

Xxploration FPS in progress ...

Posted

Nice to see someone else using the Win32 API too! I'll take a look at this, thanks for posting.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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