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Posted

If anyone can approve these bugs, I would be so pleased:

 

Terrain = CreateTerrain(512);
SetTerrainHeight(Terrain,260,260,1);

Here I do not see anything, in Physicsdebug I do see the terrain...

 

Terrain = CreateTerrain(512);
ScaleEntity(Terrain,Vec3(4,100,4));
SetTerrainHeight(Terrain,260,260,0.03);

or

Terrain = CreateTerrain(512);
SetTerrainHeight(Terrain,260,260,1);

Here a simple CreateBox does not interact correctly with the terrain ...

 

 

 

Greetings fellas

post-171-092714800 1279133737_thumb.jpg

Posted

You can't scale terrains with ScaleEntity, because the physics shape is already created and cannot be changed. You can make your own LoadTerrain() function, which creates a micro-sbx file with terrain only, which has also 4 meter per tile setting, and uses some blank white heightmap, and then loads the micro-sbx file. I think that should be part of gamelib, since it's quite nice to have.

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Posted

What does it mean "does not interact"? Also may be more helpful if you post the code.

Well I posted the relevant code ...

Other things are just a rendering frame, a mmoveable camera and a box. You can see the "wrong interactions" in the pictures.

 

@Lumojaa: It also happens, when I do not scale the terrain, not so strong as in the pictures, but it occures ...

and what about this case?

 

Terrain = CreateTerrain(512);
SetTerrainHeight(Terrain,260,260,1);

No graphical terrain anymore, just physics

Posted

Well the updater says, I am up to date, do I have to download it anywhere else?

 

AH NVM, just found out why ...

But the terrain Bug with height 1 still isn't fixed

Hehe, it only shows the terrain, when the height is under 0.5

 

I would really love to load a sbx file, but i need to change the terrain in code, so is there any way i can get a terrain from a sbx-file?

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