isidisi Posted July 14, 2010 Posted July 14, 2010 Hello: I'm starting doing my own shaders, and after reading some book, I see something different in Leadwerks shaders. Usually (in book) gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; but in Leadwerks mesh.vert shader: gl_Position = gl_ModelViewProjectionMatrix * mat * gl_Vertex; Also normals are transformed with nmat matrix... Why is necesary multiply positions by mat and normals by nmat? Thanks Quote
isidisi Posted July 16, 2010 Author Posted July 16, 2010 No help??? :-( anybody from leadwerks? Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.