isidisi Posted July 12, 2010 Posted July 12, 2010 I have done a custom shader and it would be nice if I could set shader parameters in material files, and later obtain them from TMaterial object... Is there a way to do this? Thanks Quote
Masterxilo Posted July 12, 2010 Posted July 12, 2010 No there's not, and such a feature has already been requested a long time ago http://forum.leadwerks.com/viewtopic.php?f=16&t=4858 So it's most likely not going to be implemented very soon. But you can of course parse the .mat file yourself a second time and set the shader uniforms with your own code. Quote Hurricane-Eye Entertainment - Site, blog.
isidisi Posted July 13, 2010 Author Posted July 13, 2010 No there's not, and such a feature has already been requested a long time ago http://forum.leadwerks.com/viewtopic.php?f=16&t=4858 So it's most likely not going to be implemented very soon. But you can of course parse the .mat file yourself a second time and set the shader uniforms with your own code. Ok I'll do this thanks a lot Quote
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