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Posted

Hey guys.

So I was continuing to work on my project and I got to the part where I save the maps that I create in my own editor.

There was a bug that made heightmaps flip on some axis or something but now that got fixed with 2.32.

Still when I save my alpha map with dds format (for png,tga,etc it said that there is no loader though on wiki it says that there are) and load them back I get very squared textures just as if all the vertices of a square of terrain have the same blend value.

Look at the picture below to understand better what's happening.

Does it happen to anyone else?

post-414-083637600 1278422297_thumb.png

I create the game you play. I create the rulles you will obey.

Posted

Figured it out. It is indeed a bug but I managed to make a hack. I'll make a report when I'll have the time.

I create the game you play. I create the rulles you will obey.

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