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Posted

When you save a file outside of the editor and return to the window, your updates or replacement of the file should reflect the new model. This is invaluable when porting assets from Blender where you are constantly making tweaks to the texture, and can save hours of time.

 

This can be done In several different ways:

 

- Iinitiating an event when the player re-enters the window. Then checking a Base64 encoded byte hash of the file, comparing both.

 

- Use a filewatcher and detect an updated file event

LINK: Windows FileWatcher

 

- Give a squirrel a hammer and update each time it smashes your hard drive.

 

That is how many source code development suites compare files, including 'FileGrabber', an in-house backup program at my work. I'd really like to see something like this implemented in the near future, as it would speed up the content pipeline to production.

 

If the Unity editor can do it, I'm sure Leadwerks can as well.

Posted

In C# you would use a simple FileWatcher and it would be realtime. I am positive BMX has a similar implementation.

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Posted

Can't argue with this suggestion ... a big +1

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Posted

.NET filewatcher ftw. This is how I do it for my components when a new component is added. No need to shut down the application and reopen.

Posted

+1 for this request. A must have that would definitely help speed up content creation.

Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5.

Posted

Yes, very handy feature.

If this is impossible, please at least consider a refresh button to reload assets.

desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP

laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32

  • 9 months later...

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